﻿using System.Runtime.Serialization;

namespace Babylon.Animations.Skeleton.Serialization
{
    [DataContract]
    public class AnimationClipData
    {
#if !SILVERLIGHT
        [Microsoft.Xna.Framework.Content.ContentSerializer]
#endif
        [DataMember]
        public float Duration { get; set; }

#if !SILVERLIGHT
        [Microsoft.Xna.Framework.Content.ContentSerializer]
#endif
        [DataMember]
        public BoneKeyFrame[] KeyFrames { get; set; }
    }
}
